WCL Online
Tasked with proposing a revamped Wellington City Library, and activating the space, our team chose to focus on WCL's digital sphere. As told through the user personas of Ellie and Xander, the user experience research process revealed what users are wanting out of a digital version of the library- education, engagement, and connection.
From there, 3 recommendations were made on how WCL could potentially create transformative experiences for their patrons online. One of those recommendations is above: a visualisation of an augmented reality feature as part of a users WCL online experience.
The virtual library space gives a point of interactivity for users without a set
idea of what they may want from the library- they can virtually peruse/rummage through what's available at their own pace like they would walking through a physical library.
idea of what they may want from the library- they can virtually peruse/rummage through what's available at their own pace like they would walking through a physical library.
Designed in collaboration with Tahila Armstrong & Shannon Fortune
UX / Strategy / AR / Service
Completed at Massey University College of Creative Arts (2020)
Completed at Massey University College of Creative Arts (2020)
Skins
With the library's wide range of audiences, there are different ‘skins’ that can be applied to the virtual space. For example, clicking on Te Reo mode changes the language for Māori speakers, while Kid Mode highlights the children’s section of the library. These ‘skins’ also have the potential to be updated with current events (e.g Samoan language week, to Diwali)
With the library's wide range of audiences, there are different ‘skins’ that can be applied to the virtual space. For example, clicking on Te Reo mode changes the language for Māori speakers, while Kid Mode highlights the children’s section of the library. These ‘skins’ also have the potential to be updated with current events (e.g Samoan language week, to Diwali)