OCCASSUS
A interactive murder mystery mobile game set in Wellington. The game's design intention is to encourage introverted, individualistic new comers to Wellington to explore the city. A series of clues are spread across Wellington, and can be unlocked by visiting the physical locations, which unravel the mystery.
+ accompanying promotional media
AR / Digital / Game / UX/UI
Completed at Massey University College of Creative Arts (2020)
Completed at Massey University College of Creative Arts (2020)
Game Overview
The player’s objective is to solve the murder of Lala using the clues provided in the game. There are 2 suspects, Dipsy & Poe. Players choose 1 character, whereby the clues they receive are informed by that character.
The player’s objective is to solve the murder of Lala using the clues provided in the game. There are 2 suspects, Dipsy & Poe. Players choose 1 character, whereby the clues they receive are informed by that character.
The Twist: Upon unlocking a clue, it only appears within the app for a 24 hr period.
Users find clues at locations across Wellington (accessible via foot) that lead on to further locations, building a narrative as you play and ‘solve’ the case. Clues can work in collaboration with local businesses/ attractions, and can range from being on site, to being found upon ordering special menu items, to carrying out tasks within a clue location. Clues + key narrative points are housed within the Occassus app- from suspect backstories to specialist scanners for clue reveals.